If you are looking for 15mm wargames rules for your Steel Fist etc. here's an interview about the forthcoming rules from Helion.
here is the details of the rules from the back of the book- In Deo Vertias- In God We Trust
Fast play rules for exciting seventeenth century battles in smaller scales
Designed to recreate actual battles, ‘In Deo Veritas’ focuses on the command decisions needed to maintain the motivation of the army. The six actual battle scenarios provide a range of different challenges from the warfare of the seventeenth century.
Battles are played at the brigade level with all major elements are on 75mm/3” wide bases. Using smaller scale figures (6-15mm) lets players give their units a realistic feel. The ground scale of 25mm/1” = 15mts/40yds means the typical 6ft x 4 ft table is large enough to accommodate most battles of the period.
Most players will already have everything needed to play (d6, tape measure and a deck of cards). More scenarios and game support will become available on the Helion Wargames Facebook page.
To learn the rules will take 2 hours or so using some of the smaller battles. Once you have become familiar with the core elements then your games will flow more quickly and a larger battle such as Wittstock should last for 3-4 hours depending on the arrival of the reinforcements!
here is the details of the rules from the back of the book- In Deo Vertias- In God We Trust
Fast play rules for exciting seventeenth century battles in smaller scales
Designed to recreate actual battles, ‘In Deo Veritas’ focuses on the command decisions needed to maintain the motivation of the army. The six actual battle scenarios provide a range of different challenges from the warfare of the seventeenth century.
Battles are played at the brigade level with all major elements are on 75mm/3” wide bases. Using smaller scale figures (6-15mm) lets players give their units a realistic feel. The ground scale of 25mm/1” = 15mts/40yds means the typical 6ft x 4 ft table is large enough to accommodate most battles of the period.
Most players will already have everything needed to play (d6, tape measure and a deck of cards). More scenarios and game support will become available on the Helion Wargames Facebook page.
To learn the rules will take 2 hours or so using some of the smaller battles. Once you have become familiar with the core elements then your games will flow more quickly and a larger battle such as Wittstock should last for 3-4 hours depending on the arrival of the reinforcements!
Hmm! Hopefully the order tokens will be simple so you do to have to be on Facebook.
ReplyDeleteShame they didn’t say anything about the combat mechanics. It’d be good to get a sense of what it is like.
The turn sequence is move, simultaneous shooting, and melee; followed by any post combat movement. The mechanics are easy to learn and not complicated.
DeleteYes,
ReplyDeleteIn particular I'd like to know how the orders are initiated.
The player sequence is card driven. Each commander having a card. The cards are available as a free download from the Helion Wargames website.
DeleteLooks interesting, although I play in 28mm, card initiative for movement
ReplyDeleteCheers
Matt