"Master of Command" is a tactical strategy game set during the Seven Years' War, where players manage armies, engage in real-time battles, and make critical decisions to lead their forces to victory.
Game Setting and Objectives
- Historical Context: The game is set during the Seven Years' War, a global conflict that took place from 1756 to 1763. Players take command of armies from various European powers, including Britain, France, Prussia, Austria, and Russia.
- Main Goal: The primary objective is to lead your army through a series of tactical battles and manage resources effectively to achieve victory in the campaign.
Gameplay Mechanics
- Real-Time Tactical Battles: Engage in large-scale battles where players must consider factors like morale, stamina, terrain, and timing. Troops can break under pressure, and strategic decisions can turn the tide of combat.
- Army Management: Players must equip and customize their regiments with historical weapons and gear that affect performance. Managing supplies and keeping troops fed and equipped is crucial for success.
- Procedural Campaigns: The game features randomly generated campaigns, ensuring that each playthrough offers a unique experience. Players must navigate through fog of war and make decisions that impact their army's survival and effectiveness.
- Persistent Unit Development: Units gain experience and can level up, which adds depth to the gameplay. Players must make choices that affect their army's long-term capabilities and morale.
- Resource Management: Resources are scarce, and players must make tough decisions about when to advance, rest, or engage the enemy. Every soldier lost can have significant consequences for the campaign.

1 comment:
I played about 11 hours of the demo and bought it last night and played another hour. Really fun game! Unless you go into settings and fiddle with who your opponents are you can get some ahistorical campaigns like Russians against Austrians. It is not strictly set in the Seven Years War unless you tinker to ensure a historical campaign.
The units are really customizable so if you have Kronoskaf open you can reasonably accomplish making historical looking units(for the most part). The AI is more challenging in battle than in Total War Empire and cav will attempt to flank and artillery can be pretty accurate when it achieves "veterancy." Pretty good beer and pretzels wargame for those into 18th century warfare.
One downside is there is no multiplayer as it was a small development team and they just did not have the resources to give that attention.
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